In development Private preview, built in production for Valley Awakening — early-access requests are open.

Request access
Direction

What exists, what's next, what's being explored.

Sprite Studio is in private preview in the v1.6 series and used daily in a real production. Everything below is labelled by status instead of promises.

Horizons

Status over promises.

Each item is marked Now, Next or Later, so you can tell what runs today from what is still being built.

Now

Shipping today.

The 16-screen pipeline, 75 researched scene positions, 72 Claude MCP tools and the video editor — in private preview, used daily in a real production.

Next

In development.

A character LoRA trainer that learns from approved images, and cleaner video loops with longer crossfades and frame trimming.

Later

Exploring.

2D game pipelines and 2.5D scene tooling — directions we are exploring as the tool grows past one production.

Development log

Shipped, straight from the private log.

Four real releases from the v1.6 series, newest first.

v1.6gOct 2026

Fix face unloads rented GPU models

Fixing a face unloads the rented GPU's models when it finishes, so the next video starts clean instead of washed out.

Shipped
v1.6eOct 2026

Claude at 72 tools

Every screen is now exposed to Claude over MCP — poses, detailer, fix a part, studio shots, CG backgrounds, videos and more — all under one spend guard.

Shipped
v1.6bSep 2026

Two characters in one scene CG

Regional prompting, per-character LoRAs and a per-character face fix, so one scene can hold two characters cleanly.

Shipped
v1.6aSep 2026

Upload a video from anywhere

Drop in a clip you made in another tool and it inherits the whole card: edit, fix details, fix face, enhance and export.

Shipped
Nextplanned

Character LoRA trainer

Pick approved images, auto-caption them and train an identity LoRA on your own GPU, then attach it to the character automatically.

Next
Nextplanned

Cleaner video loops

Longer crossfades and frame trimming to push Wan's loop seams closer to invisible.

Next
How this is built

The rules behind the log.

Three habits keep this page honest, and they are not up for negotiation.

Changelog discipline

Every change lands in the development log, so this page follows the app instead of a plan deck.

Test discipline

163 backend tests and a pixel golden test guard the pipeline before a build is promoted.

Production-first

Features are added when the real game needs them, not because a competitor shipped them.

Dates and versions reflect the private development log. Plans may change as the production needs change.
Early access

Built in production. Opening to outside studios.

Tell us what you are building and we will get back to you about the preview.

Engine
ComfyUI · local
Models
OpenRouter · fal.ai
Output
Ren'Py-ready PNG / WebP
Status
Private preview · 18+ capable